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Ferrari SF90 Stradale - Unreal Engine 5.2 - Pathtracing

Been a long time since I've done any personal work (Thankfully very busy!).

Just had a bit of fun over the weekend using the new Procedural Content Generation tool, checking Pathtracing updates and testing William Faucher's EasyFog plugin in a scene of my own. (Fantastic assets by the way, highly recommended)

Here is a sneak peak at the look frame for some upcoming animations and stills I intend to do.